Hi there.
I have set up the Player Controller to create a ui for the player and constantly update the values.
It works perfectly fine but if i have a new player join the server i get constant accessed none trying to read errors even though it is still working perfectly fine.
Player 2 will join the ui will display their health and ammo etc but i get accessed none trying to read UI values even thought they are still working fine.
Ui is a client-side interface so better fill it in character, not with server.you can easily add a reference to a character in UI and bind a function to that reference and it will update automatically
Hi there, i have a similar issue. My client can move its pawn but when i close the editor i get alot of errors saying accesse none trying to get controlled pawn. I thinks it’s because there are two copies of the clients player controller. One on the server and one on the owning client. But im not entirely sure.