Hi,
I get this error:
“Blueprint Runtime Error: “Accessed None trying to read property SplineRef”. Node:  Set Total Spine Length Graph:  Setup Spline Mesh Components Function:  Setup Spline Mesh Components Blueprint:  SplineMeshChild”
when loading into a new Level at runtime. I guess theres something wrong with my landscape because the file is in the Directory Engine/Landmass/Landscape/BlueprintBrushes.  I dont understand why SplineRef is none in this case. Do you have any Idea what could fix it?
Before using a Spline, check if it exists. To do this, you can use Is Valid—make sure to use Macros specifically.
