Every time I try to get a variable from another blueprint class it needs a target (which I already knew). However, when I give it a reference variable it never works. It just comes back that the reference is empty. I tried using an IsValid? node and that didn’t help me. I tried casting as well:
Lastly, I tried setting the reference variable to expose on spawn and editable. I even tried doing all of these at once to no luck at all. I’ve searched as much as I could and everywhere I look I see “Use an IsValid? node”. If somebody could help me out here it would be really appreciated. I can’t finish my game with these errors.