Accessed None on Add StaticMeshComponent

Hi All,

So I recently started trying to work on the level generation for a little arcadey like test game I wanted to try making as practice.
However I can’t seem to get my Blueprint Actor to spawn, as I keep getting the error “Accessed None ‘Straight(The Blueprint Reference)’ from node Add StaticMeshComponent in blueprint ObjectPlacer”
I tried it with an Add ChildActorComponent

That’s the Blueprint thus far
Any help is greatly appreciated

What is the type of Straight (StaticMeshComponent?), and what is it’s assigned value in defaults?

Straight is an Object assigned to an Actor Blueprint