What is the type of Straight (StaticMeshComponent?), and what is it’s assigned value in defaults?
So I recently started trying to work on the level generation for a little arcadey like test game I wanted to try making as practice.
However I can’t seem to get my Blueprint Actor to spawn, as I keep getting the error “Accessed None ‘Straight(The Blueprint Reference)’ from node Add StaticMeshComponent in blueprint ObjectPlacer”
I tried it with an Add ChildActorComponent
That’s the Blueprint thus far
Any help is greatly appreciated
Straight is an Object assigned to an Actor Blueprint