Accessed None in Animation

I’m getting this error, is there something wrong with this blueprint?: Error Accessed None ‘CallFunc_GetPlayerCharacter_ReturnValue’ from node Event Blueprint Update Animation in blueprint MyAnimation

This no longer concerns me but if we could get an answer for the public I think that would be great.

Anyone know?

I was wondering about these too, I guess some IsValid? after return from “Try Get Pawn Owner”, before anything else, could fix it…?

Still no one?