If you create a widget, add to viewport, then use the return value to set it to a user widget, shouldn’t it work?
I have a door that when you reach near it you get a “o to open door” and its meant to get hidden when you enter the door. However I try to set visibility and link the target to my variable that has the user widget on it and it doesn’t work, it returns none.
If I try to connect the return value to set visibility, it still returns none.
If I try to use a “doorumg” type of variable, it also not works.
How to you properly set a variable to the UMG you add to viewport so that you can access it’s properties from any blueprint you add it to? So confused!!!