Accessed None from node error?

I got this error on my projectile blueprint and i am confused on what it means and how to fix it?

maybe you will find answer here

I don’t quite understand the logic, why after cast failed you still trying to access variable from this object.

I’m wondering the same thing.

If the cast fails, then “First Person Character” is null. The slot above “cast failed” is implicitly “cast success”; that’s what you want (I think). “First Person Character” will only be valid if that branch succeeds.

Because you have your cast to character node casting only if failed! Good news its working :slight_smile: