Anybody seen something like this before?
I have an overlay as part of a widget. On construct of the widget (or preconstruct) I change the overlays visibility. But it always returns null.
It works fine in preconstruct (design time). I am not changing anything at runtime. What could cause this?
Error message:
Just an ordinary overlay widget:
Using pre-construct, everything works as you would expect at design time. But once entering play mode I always get the error. I have tried “On Initialized” event as well. And setting a long delay.



