I always check my pointers in C++, but for some reason that mindset doesn’t carry over into blueprinting
I know now that “Accessed None” errors are more often than not caused by a failure to check if a reference is valid before getting its value, but I had no idea that this was my problem before. I think it would be beneficial to the user if this error were to ask them, “Did you forget to check if a reference is valid before trying to Get it?”
Just a suggestion
Thanks homies