"Accessed None" error keeps printing even when simulation is not running

Hi @Dark-Mithril,

Do you know when exactly this log is being written?

For example, could it be when the Actor is placed in or moved around the level? In that case it could be that functionality is being triggered in your construction script that you’ve only intended to be run at runtime, and something is not yet initialised properly.

In whatever case, since it seems to work fine when playing the game you can probably just check the validity of the SnailDropped variable and only progress with your logic, or use the variable, if it is valid.

Hopefully this proves helpful.

Thanks,
Hayden