The output log consitantly spits out the error:
“LogScript: Warning: Accessed None trying to read property SnailDropped
DroppedSnail2_C /Engine/Transient.World_8:PersistentLevel.DroppedSnail2_C_64
Function /Game/Custom/Custom_BP/Other/DroppedSnail2.DroppedSnail2_C:ExecuteUbergraph_DroppedSnail2:0041”
“SnailDropped” is the variable and “DroppedSnail2” is the blueprint. The blueprint works fine on play and everything does what it is supposed to, but the output log keeps printing the error. I’ve tryed both replacing the variable with a fresh one by a different name and duplcating and replacing the blueprint. I’ve checked to ensure there are no other variables with the same name in any other blueprint. I can only assume it is some kind of compiling error. Any help would be appriciated!