I made a bool in my player and then setting that value in another object called collectible. When collectible is destroyed its supposed to set it as true. and in player it takes the bools value and puts it into a branch. I did indeed use a InValid in both so the error goes away but its still wont work. Ive came to a conclusion that the issue is not an invalid.
I’d highly not recommend running the play sound’s on Event Tick. Not the best idea. How are you collecting the item? You might not even need that bool. To collect it, if you are just overlapping with it and it get’s destroyed, you can just play any sound you want before calling DestroyActor.
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