Accessed None Error and Spawn Actor Not Working

I have a Blueprint set up to remove a widget and add another to the viewport with the left mouse button. Upon clicking, the first widget is removed and the second is added to the viewport. The next left mouse button skips the next step to remove TEST 2 and add TEST 3 and then destroys the actor in the final step but skips the SpawnActor step. Not sure why the Remove TEST 2 and Add TEST 3 is skipped over or why the SpawnActor part is skipped (unless the Location is incorrect). I have gotten a few errors which I will include with the setup pictures (First setup pic are the first two steps and second are the last two from bottom to top in each).