Ok, I am constantly getting the accessed none error despite having tried all the methods of blueprint interaction I could find. I have been stuck on this issue for roughly 5 days and I must say its absolutely infuriating. My question is this, is there some checkbox or property that I am overlooking? I would really hate to start from scratch but if i must I must.
please post you blueprint so we can see what you doing wrong? Do you use “Get Player Pawn”?
It looks like you’re not necessarily calling the event before casting it to your character.
Could you try to put the “Cast To” node directly in front of your branch? (I assume the bool variable will go into one. Otherwise just put it in front of whatever function you’re using)
I guess the use of the Cast Node and the use of the Branch which can’t be seen on your screen needs to be in one exec line.
So you need to plug the white exec line of the Cast node into your branch. Than it should work.
It did in fact seem to have to do with the order I was calling it thanks for the help.