accessed none after some changes


i just try to move all my inventory manager BP to my character BP.

my inventory was working before that modification but i had a little problem with that way.

So i move all to ma main character bp and remove the begin play event on that bp for spawn the inventory.

all the functions or event are calling the good variables but now i have an accessed none and i don’t understand why.

Someone have an idea ?


accessed problem.png

ok was a cast problem. i think it’s good now

Here is a video from me explaining Accessed None. This is not directly related to the cast, but to the Pointer you tried casting: