I’d like to filter the NULL-classes but UE4 crashes when I do this:
Is it supposed to crash? Other nodes allow me to use NULL-values for checking but the FilterArray (which actually gives me that option) crashes the whole game with an access violation. If I change it from “None” to another random class it does not crash.
Mmm I was afraid of that. Still I believe that the FilterArray-node should support NULL-filtering. And if not it shouldn’t accept a NULL-value while compiling.
Also I believe it works the second time I call it because then at least 1 item in the array is not NULL. But in the first call every item in the array is NULL. Smells like a bug.
You must offer a vaild object to the Filter Class pin.
You can choose one on the pin itself , or use a class variable.
To get a class variable,first you need to create a new variable,and search for the class’ name in the type section,then hover the mouse on it , a context menu will pop out , then choose “Class”.Now the variable is created , but it’s still an empty object , you need to give it a default value or set its value before you use it in Filter Array