Hey iam converting some of my BP work over to C++ and now iam struggling over an access violation i cant explain to myself
Code wich well causes the exeption
Root->SetStaticMesh(bStages[bIdToSet].bStageMesh);
Snippets from the Headerfile
USTRUCT(BlueprintType)
struct FConstructionStages
{
GENERATED_USTRUCT_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Construction)
UStaticMesh* bStageMesh;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Construction)
int32 bStagePoints;
FConstructionStages()
{
bStagePoints = 0;
}
FConstructionStages(UStaticMesh* bMesh, int32 bPoints) {
bStagePoints = bPoints;
bStageMesh = bMesh;
}
};
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.
.
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UPROPERTY(VisibleDefaultsOnly, BlueprintReadOnly, Category = Construction)
TSubobjectPtr<UStaticMeshComponent> Root;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Construction)
TArray<FConstructionStages> bStages;
Code from the source file
AConstruction_Foundation::AConstruction_Foundation(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
//Load all needed Mesh References
static ConstructorHelpers::FObjectFinder<UStaticMesh> bStage1Mesh(__STAGE1MESHREF);
static ConstructorHelpers::FObjectFinder<UStaticMesh> bStage2Mesh(__STAGE2MESHREF);
static ConstructorHelpers::FObjectFinder<UStaticMesh> bStage3Mesh(__STAGE3MESHREF);
//Set the Stage1 Mesh
if (bStage1Mesh.Object)
Root->SetStaticMesh(bStage1Mesh.Object);
//Brush_Mesh->SetStaticMesh(StaticMeshOb_AW2.Object);
bStagePointsMax = __POINTS_MAX;
if (bStage2Mesh.Object)
bStages.Add(FConstructionStages(bStage2Mesh.Object, __POINTS_STAGE2));
if (bStage3Mesh.Object)
bStages.Add(FConstructionStages(bStage3Mesh.Object, __POINTS_STAGE3));
}
when i create a bp of that actor everything is set fine. the array of my custom structure is populated with the data i want etc. now when i execute the line of code in the first codebox above i get that access violation i cant explain. can someone tell me what iam missing here?
Edit: Oh and iam useing 2 classes the parent class contains the code etc, the child class is populated with the data and is used as the blueprint class everything works fine i can acess all my variables and stuff just the SetStaticMesh doesnt work