Crashes every time I interact with destructible meshes, it would seem.
LoginId:4dfbcdc048232f75b589f083c3db3c3f
EpicAccountId:783fc8dfa36142aeb125762b745fe8dc
Access violation - code c0000005 (first/second chance not available)
PhysX3PROFILE_x64!physx::Sc::BodySim::activateInteractions() [d:\build++ue4+release-4.15+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scbodysim.cpp:496]
PhysX3PROFILE_x64!physx::Sc::BodySim::internalWakeUp() [d:\build++ue4+release-4.15+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scbodysim.cpp:566]
PhysX3PROFILE_x64!physx::Sc::Scene::processLostTouchPairs() [d:\build++ue4+release-4.15+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scscene.cpp:3779]
PhysX3PROFILE_x64!physx::Sc::Scene::islandInsertion() [d:\build++ue4+release-4.15+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scscene.cpp:6168]
PhysX3PROFILE_x64!physx::Cm::Task::run() [d:\build++ue4+release-4.15+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\common\src\cmtask.h:59]
UE4Editor_Engine!TGraphTask >::ExecuteTask() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:883]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1277]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1171]
UE4Editor_Core!FTaskThreadBase::Run() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:643]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]