Any help at all would be amazing.
In editor I can load maps over and over with no problems but in the packaged game loading a map will sometimes crash. Most times it has no problem though.
I’ve been through and have checked for any ‘invalid’ actor references but it still occurs.
Unfortunately this is all I have to work with. Any keywords or help would be great, thanks.
Access violation - code c0000005 (first/second not available)
UE4Game_Win64_Shipping!TBaseMulticastDelegate::Broadcast()
UE4Game_Win64_Shipping!TGraphTask::ExecuteTask()
UE4Game_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
UE4Game_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
UE4Game_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
UE4Game_Win64_Shipping!FPhysScene::WaitPhysScenes()
UE4Game_Win64_Shipping!UWorld::EnsureCollisionTreeIsBuilt()
UE4Game_Win64_Shipping!UWorld::FlushLevelStreaming()
UE4Game_Win64_Shipping!UEngine::LoadMap()
UE4Game_Win64_Shipping!UEngine::Browse()
UE4Game_Win64_Shipping!UEngine::TickWorldTravel()
UE4Game_Win64_Shipping!UGameEngine::Tick()
UE4Game_Win64_Shipping!FEngineLoop::Tick()
UE4Game_Win64_Shipping!GuardedMain()
UE4Game_Win64_Shipping!GuardedMainWrapper()
UE4Game_Win64_Shipping!WinMain()
UE4Game_Win64_Shipping!__scrt_common_main_seh()
kernel32
ntdll