Access Violation Code c0000005

I went to export my scene as an FBX and the project crashed. every time i open the project now it crashes within 5 seconds. I’m still very new to Unreal and iv’e tried digging through for a fix for this issue but i haven’t found one.

MachineId:08A955D649BE8EE74D83B1B63CBF76BA
EpicAccountId:d8eee84a0bdc4575b056e64a77993568

Access violation - code c0000005 (first/second chance not available)

libfbxsdk
libfbxsdk
libfbxsdk
UE4Editor_UnrealEd!UnFbx::FFbxImporter::GetSceneInfo() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\fbx\fbxmainimport.cpp:538]
UE4Editor_UnrealEd!UnFbx::FFbxImporter::GetImportType() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\fbx\fbxmainimport.cpp:404]
UE4Editor_UnrealEd!UFbxFactory::DetectImportType() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\fbx\fbxfactory.cpp:100]
UE4Editor_UnrealEd!UFbxFactory::FactoryCreateBinary() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\fbx\fbxfactory.cpp:182]
UE4Editor_UnrealEd!UFactory::StaticImportObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\factories\factory.cpp:312]
UE4Editor_UnrealEd!AttemptImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\autoreimport\contentdirectorymonitor.cpp:156]
UE4Editor_UnrealEd!FContentDirectoryMonitor::ProcessAdditions() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\autoreimport\contentdirectorymonitor.cpp:235]
UE4Editor_UnrealEd!FAutoReimportManager::ProcessAdditions() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\autoreimport\autoreimportmanager.cpp:465]
UE4Editor_UnrealEd!::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\autoreimport\autoreimportmanager.cpp:247]
UE4Editor_UnrealEd!UE4Function_Private::TFunctionRefCaller<,TOptional cdecl(DirectoryWatcher::FTimeLimit const & ptr64)>::Call() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\templates\function.h:180]
UE4Editor_UnrealEd!UE4Function_Private::TFunctionRefBase cdecl(DirectoryWatcher::FTimeLimit const & ptr64)>::operator()() [d:\buildfarm\buildmachine++depot+ue4-releases+4.10\engine\source\runtime\core\public\templates\function.h:217]
UE4Editor_UnrealEd!FStateMachine::Tick() [d:\buildfarm\buildmachine
++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\autoreimport\autoreimportmanager.cpp:50]
UE4Editor_UnrealEd!FAutoReimportManager::Tick() [d:\buildfarm\buildmachine
++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\autoreimport\autoreimportmanager.cpp:666]
UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [d:\buildfarm\buildmachine
++depot+ue4-releases+4.10\engine\source\editor\unrealed\public\tickableeditorobject.h:15]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine
++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\editorengine.cpp:1116]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine
++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\unrealedengine.cpp:361]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine
++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2427]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

I think it’s trying to import something. If your fbx file is still inside your content directory it might be triggering the same crash again.