When i open a specific level, the editor crashes. Thanks for any help in advance - i have no hints or clues as to what started causing this crash on this specific map.
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Engine!ACameraActor::PostLoadSubobjects() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\camera\cameraactor.cpp:58]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:848]
UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1635]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1321]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1477]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2522]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:6137]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5614]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:670]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2221]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap'::
8’::FLocal::HandleLevelsChosen() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2004]
UE4Editor_UnrealEd!TBaseStaticDelegateInstance const & __ptr64)>::ExecuteIfSafe() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027]
UE4Editor_UnrealEd!FEditorFileUtils::OpenLevelPickingDialog'::
2’::FLocal::OnLevelsSelected() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:1785]
UE4Editor_UnrealEd!TBaseStaticDelegateInstance const & __ptr64),TBaseDelegate const & __ptr64> >::ExecuteIfSafe() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027]
UE4Editor_ContentBrowser!SAssetDialog::ChooseAssetsForOpen() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\contentbrowser\private\sassetdialog.cpp:498]
UE4Editor_ContentBrowser!SAssetDialog::OnAssetsActivated() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\contentbrowser\private\sassetdialog.cpp:415]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
UE4Editor_ContentBrowser!TBaseDelegate const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
UE4Editor_ContentBrowser!TBaseDelegate const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624]
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:3693]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper __cdecl(TSharedPtr)>::Execute() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr)>::ExecuteIfSafe() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
UE4Editor_ContentBrowser!TBaseDelegate >::ExecuteIfBound() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624]
UE4Editor_ContentBrowser!SListView >::Private_OnItemDoubleClicked() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:800]
UE4Editor_ContentBrowser!STableRow >::OnMouseButtonDoubleClick() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:287]
UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5473]
UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:238]
UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5471]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5454]
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5432]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1702]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2120]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:867]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:714]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:980]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2977]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000170
UE4Editor-Engine.dll!ACameraActor::PostLoadSubobjects() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\camera\cameraactor.cpp:58]
UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:848]
UE4Editor-CoreUObject.dll!EndLoad() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1635]
UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1321]
UE4Editor-CoreUObject.dll!LoadPackage() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1477]
UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2522]
UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:6137]
UE4Editor-UnrealEd.dll!UEditorEngine::Exec() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5614]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:670]
UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2221]
UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap'::
8’::FLocal::HandleLevelsChosen() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2004]
UE4Editor-UnrealEd.dll!TBaseStaticDelegateInstance const & __ptr64)>::ExecuteIfSafe() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027]
UE4Editor-UnrealEd.dll!FEditorFileUtils::OpenLevelPickingDialog'::
2’::FLocal::OnLevelsSelected() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:1785]
UE4Editor-UnrealEd.dll!TBaseStaticDelegateInstance const & __ptr64),TBaseDelegate const & __ptr64> >::ExecuteIfSafe() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027]
UE4Editor-ContentBrowser.dll!SAssetDialog::ChooseAssetsForOpen() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\contentbrowser\private\sassetdialog.cpp:498]
UE4Editor-ContentBrowser.dll!SAssetDialog::OnAssetsActivated() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\contentbrowser\private\sassetdialog.cpp:415]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
UE4Editor-ContentBrowser.dll!TBaseDelegate const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetPicker,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
UE4Editor-ContentBrowser.dll!TBaseDelegate const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624]
UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:3693]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper __cdecl(TSharedPtr)>::Execute() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr)>::ExecuteIfSafe() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
UE4Editor-ContentBrowser.dll!TBaseDelegate >::ExecuteIfBound() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624]
UE4Editor-ContentBrowser.dll!SListView >::Private_OnItemDoubleClicked() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:800]
UE4Editor-ContentBrowser.dll!STableRow >::OnMouseButtonDoubleClick() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:287]
UE4Editor-Slate.dll!::operator()() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5473]
UE4Editor-Slate.dll!FEventRouter::Route >() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:238]
UE4Editor-Slate.dll!FSlateApplication::RoutePointerDoubleClickEvent() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5471]
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5454]
UE4Editor-Slate.dll!FSlateApplication::OnMouseDoubleClick() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5432]
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1702]
UE4Editor-Core.dll!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2120]
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:867]
UE4Editor-Core.dll!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:714]
USER32.dll!0x0000000077A19BBD
USER32.dll!0x0000000077A198C2
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:980]
UE4Editor.exe!FEngineLoop::Tick() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2977]
UE4Editor.exe!GuardedMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor.exe!GuardedMainWrapper() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor.exe!WinMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32.dll!0x0000000077B159CD
ntdll.dll!0x0000000077C4A561
ntdll.dll!0x0000000077C4A561
Log file open, 05/31/17 11:47:07
LogInit:Display: Running engine for game: x
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-501792026) SRandInit(-501792026).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.080468
LogInit:Warning: Incompatible or missing module: UE4Editor-x.dll
Running C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe x Development Win64 -project=“C:/Users/killz/Desktop/Project Game/Unreal Projects/x 4.15/x.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for x (no existing makefile)
@progress push 5%
Parsing headers for xEditor
Running UnrealHeaderTool “C:\Users\killz\Desktop\Project Game\Unreal Projects\x 4.15\x.uproject” “C:\Users\killz\Desktop\Project Game\Unreal Projects\x 4.15\Intermediate\Build\Win64\xEditor\Development\xEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for xEditor in 4.7606234 seconds
@progress pop
Distributing 8 actions to XGE
--------------------Build System Warning---------------------------------------
License is invalid:
License information is invalid. Please try reloading your license file using the Coordinator Monitor application on the Coordinator machine, or reinstall IncrediBuild.
This build will run in standalone mode.
Initializing…
--------------------Project: Default-------------------------------------------
(0:30.76 at +0:00)
PCH.x.cpp
(0:00.34 at +0:30)
MyCharacter.cpp
(0:00.28 at +0:31)
x.cpp
(0:00.40 at +0:31)
x.generated.cpp
ModuleVersionResource.rc.inl (0:00.04 at +0:31)
PCLaunch.rc (0:00.03 at +0:31)
UE4Editor-x.dll (0:00.76 at +0:31)
Creating library C:\Users\killz\Desktop\Project Game\Unreal Projects\x 4.15\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-x.suppressed.lib and object C:\Users\killz\Desktop\Project Game\Unreal Projects\x 4.15\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-x.suppressed.exp
UE4Editor-x.lib (0:00.06 at +0:32)
Creating library C:\Users\killz\Desktop\Project Game\Unreal Projects\x 4.15\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-x.lib and object C:\Users\killz\Desktop\Project Game\Unreal Projects\x 4.15\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-x.exp
1 build system warning(s):
- License is invalid
---------------------- Done ----------------------
Rebuild All: 1 succeeded, 0 failed, 0 skipped
Total build time: 42.79 seconds (XGE executor: 32.90 seconds)
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3450819
LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): May 21 2017 11:02:34
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.05.31-15.47.57:822][ 0]LogInit: Selected Device Profile: [Windows]
[2017.05.31-15.47.57:822][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.05.31-15.47.57:832][ 0]LogInit: Computer: KILLZ-PC
[2017.05.31-15.47.57:832][ 0]LogInit: User: killz
[2017.05.31-15.47.57:832][ 0]LogInit: CPU Page size=65536, Cores=4
[2017.05.31-15.47.57:832][ 0]LogInit: High frequency timer resolution =2.752734 MHz
[2017.05.31-15.47.57:832][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
[2017.05.31-15.47.57:832][ 0]LogMemory: Platform Memory Stats for Windows
[2017.05.31-15.47.57:832][ 0]LogMemory: Process Physical Memory: 266.78 MB used, 266.78 MB peak
[2017.05.31-15.47.57:832][ 0]LogMemory: Process Virtual Memory: 265.68 MB used, 265.68 MB peak
[2017.05.31-15.47.57:832][ 0]LogMemory: Physical Memory: 4916.79 MB used, 11458.27 MB free, 16375.05 MB total
[2017.05.31-15.47.57:832][ 0]LogMemory: Virtual Memory: 644.10 MB used, 11458.27 MB free, 8388608.00 MB total
[2017.05.31-15.47.57:922][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2017.05.31-15.47.58:666][ 0]LogD3D11RHI: D3D11 adapters:
[2017.05.31-15.47.58:674][ 0]LogD3D11RHI: 0. ‘AMD Radeon HD 7900 Series’ (Feature Level 11_0)
[2017.05.31-15.47.58:674][ 0]LogD3D11RHI: 3050/0/3840 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002
[2017.05.31-15.47.58:674][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.05.31-15.47.58:678][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.05.31-15.47.58:678][ 0]LogD3D11RHI: GPU DeviceId: 0x679a (for the marketing name, search the web for “GPU Device Id”)
[2017.05.31-15.47.58:678][ 0]LogWindows: EnumDisplayDevices:
[2017.05.31-15.47.58:678][ 0]LogWindows: 0. ‘AMD Radeon HD 7900 Series’ (P:1 D:1)
[2017.05.31-15.47.58:679][ 0]LogWindows: 1. ‘AMD Radeon HD 7900 Series’ (P:0 D:1)
[2017.05.31-15.47.58:679][ 0]LogWindows: 2. ‘AMD Radeon HD 7900 Series’ (P:0 D:0)
[2017.05.31-15.47.58:679][ 0]LogWindows: 3. ‘AMD Radeon HD 7900 Series’ (P:0 D:0)
[2017.05.31-15.47.58:679][ 0]LogWindows: 4. ‘AMD Radeon HD 7900 Series’ (P:0 D:0)
[2017.05.31-15.47.58:679][ 0]LogWindows: 5. ‘AMD Radeon HD 7900 Series’ (P:0 D:0)
[2017.05.31-15.47.58:679][ 0]LogWindows: 6. ‘RDPDD Chained DD’ (P:0 D:0)
[2017.05.31-15.47.58:679][ 0]LogWindows: 7. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
[2017.05.31-15.47.58:680][ 0]LogWindows: 8. ‘RDP Reflector Display Driver’ (P:0 D:0)
[2017.05.31-15.47.58:680][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:6
[2017.05.31-15.47.58:680][ 0]LogD3D11RHI: Adapter Name: AMD Radeon HD 7900 Series
[2017.05.31-15.47.58:680][ 0]LogD3D11RHI: Driver Version: Crimson ReLive 17.4.4 (internal:22.19.162.4, unified:22.19.162.4)
[2017.05.31-15.47.58:680][ 0]LogD3D11RHI: Driver Date: 4-24-2017
[2017.05.31-15.47.58:680][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.05.31-15.47.58:723][ 0]LogD3D11RHI: Async texture creation enabled
[2017.05.31-15.47.58:735][ 0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
[2017.05.31-15.47.58:735][ 0]LogShaderCompilers: Guid format shader working directory is -27 characters bigger than the processId version (…/…/…/…/…/…/Users/killz/Desktop/Project Game/Unreal Projects/x 4.15/Intermediate/Shaders/WorkingDirectory/5220/).
[2017.05.31-15.47.58:735][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/killz/AppData/Local/Temp/UnrealShaderWorkingDir/24B87B2B4EB079DF4B72098FB184EB34/’.
[2017.05.31-15.47.58:735][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.05.31-15.48.00:152][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.05.31-15.48.00:223][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.05.31-15.48.00:294][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.05.31-15.48.00:366][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.05.31-15.48.00:437][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.05.31-15.48.00:508][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.05.31-15.48.00:580][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.05.31-15.48.00:652][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.05.31-15.48.00:706][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.05.31-15.48.00:777][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.05.31-15.48.00:849][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.05.31-15.48.00:919][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.05.31-15.48.00:989][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.05.31-15.48.01:059][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.05.31-15.48.01:128][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.05.31-15.48.01:266][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.05.31-15.48.01:266][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.05.31-15.48.01:309][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.05.31-15.48.01:423][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.05.31-15.48.01:471][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.05.31-15.48.01:541][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.05.31-15.48.01:610][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.05.31-15.48.01:679][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.05.31-15.48.01:748][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.05.31-15.48.01:748][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.05.31-15.48.02:261][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.05.31-15.48.02:352][ 0]LogDerivedDataCache: Loaded boot cache 0.09s 60MB C:/Users/killz/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.05.31-15.48.02:352][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/killz/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
[2017.05.31-15.48.02:352][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/killz/Desktop/Project Game/Unreal Projects/x 4.15/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.05.31-15.48.02:352][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.05.31-15.48.02:352][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/killz/Desktop/Project Game/Unreal Projects/x 4.15/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.05.31-15.48.02:352][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.05.31-15.48.02:384][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2017.05.31-15.48.02:395][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/killz/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.05.31-15.48.02:409][ 0]LogSlate: Using Freetype 2.6.0
[2017.05.31-15.48.02:409][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.05.31-15.48.02:409][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.05.31-15.48.02:789][ 0]LogInit: Selected Device Profile: [Windows]
[2017.05.31-15.48.02:793][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.05.31-15.48.03:063][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.05.31-15.48.03:114][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.05.31-15.48.03:170][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.05.31-15.48.03:170][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.05.31-15.48.03:170][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.05.31-15.48.03:875][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: x, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 11394648
[2017.05.31-15.48.03:923][ 0]LogAssetRegistry: FAssetRegistry took 0.0195 seconds to start up
[2017.05.31-15.48.03:977][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.029165 seconds
[2017.05.31-15.48.03:983][ 0]LogUObjectArray: 32493 objects as part of root set at end of initial load.
[2017.05.31-15.48.03:983][ 0]LogUObjectAllocator: 7077032 out of 0 bytes used by permanent object pool.
[2017.05.31-15.48.03:983][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.05.31-15.48.04:057][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.05.31-15.48.06:004][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.05.31-15.48.06:049][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.05.31-15.48.06:654][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.05.31-15.48.07:123][ 0]SourceControl: Info Source control is disabled
[2017.05.31-15.48.07:123][ 0]SourceControl: Info Source control is disabled
[2017.05.31-15.48.07:179][ 0]SourceControl: Info Source control is disabled
[2017.05.31-15.48.07:234][ 0]SourceControl: Info Source control is disabled
[2017.05.31-15.48.08:684][ 0]LogEngine: Initializing Engine…
[2017.05.31-15.48.08:685][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2017.05.31-15.48.08:834][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2017.05.31-15.48.08:834][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2017.05.31-15.48.08:972][ 0]LogAIModule: Creating AISystem for world Untitled
[2017.05.31-15.48.08:985][ 0]LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2017.05.31-15.48.08:991][ 0]LogInit: FAudioDevice initialized.
[2017.05.31-15.48.09:033][ 0]LogDerivedDataCache: Saved boot cache 0.04s 60MB C:/Users/killz/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.05.31-15.48.09:053][ 0]LogInit: Texture streaming: Enabled
[2017.05.31-15.48.09:161][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2017.05.31-15.48.09:161][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={4F3C9B55-47A6-5C62-9308-C59F88617C75}
[2017.05.31-15.48.09:272][ 0]LogInit: Transaction tracking system initialized
[2017.05.31-15.48.09:676][ 0]BlueprintLog: New page: Editor Load
[2017.05.31-15.48.10:721][ 0]LocalizationService: Info Localization service is disabled
[2017.05.31-15.48.11:526][ 0]LogConsoleResponse:Display:
[2017.05.31-15.48.11:710][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.05.31-15.48.11:710][ 0]LogCook:Display: Mobile HDR setting 1
[2017.05.31-15.48.12:968][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/killz/Desktop/Project Game/Unreal Projects/x 4.15/Content/’ took 0.37s
[2017.05.31-15.48.13:019][ 0]SourceControl: Info Source control is disabled
[2017.05.31-15.48.13:019][ 0]Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/killz/Desktop/Project Game/Unreal Projects/x 4.15/Content/DEMO/maps/ICE-1.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.05.31-15.48.13:019][ 0]LogEditorServer:Warning: Can’t find file ‘…/…/…/…/…/…/Users/killz/Desktop/Project Game/Unreal Projects/x 4.15/Content/DEMO/maps/ICE-1.umap’
[2017.05.31-15.48.13:019][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.05.31-15.48.13:061][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 41.734ms to complete.
[2017.05.31-15.48.13:061][ 0]LogFileHelpers: Loading map ‘ICE-1’ took 0.042
[2017.05.31-15.48.13:308][ 0]LogCollectionManager: Loaded 1 collections in 0.002660 seconds
[2017.05.31-15.48.13:403][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/killz/Desktop/Project Game/Unreal Projects/x 4.15/Saved/Collections/’ took 0.01s
[2017.05.31-15.48.13:403][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/killz/Desktop/Project Game/Unreal Projects/x 4.15/Content/Developers/killz/Collections/’ took 0.01s
[2017.05.31-15.48.13:403][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/killz/Desktop/Project Game/Unreal Projects/x 4.15/Content/Collections/’ took 0.01s
[2017.05.31-15.48.13:403][ 0]LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000005 seconds
[2017.05.31-15.48.13:403][ 0]LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds
[2017.05.31-15.48.13:428][ 0]LogContentBrowser: Native class hierarchy populated in 0.0241 seconds. Added 2246 classes and 455 folders.
[2017.05.31-15.48.13:516][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0119 seconds. Added 0 classes and 0 folders.
[2017.05.31-15.48.13:575][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0122 seconds. Added 0 classes and 0 folders.
[2017.05.31-15.48.13:637][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0120 seconds. Added 1 classes and 2 folders.
[2017.05.31-15.48.13:769][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2017.05.31-15.48.13:775][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2017.05.31-15.48.13:858][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0123 seconds. Added 1 classes and 2 folders.
[2017.05.31-15.48.13:858][ 0]LogLoad: (Engine Initialization) Total time: 67.26 seconds
[2017.05.31-15.48.13:858][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.05 seconds
[2017.05.31-15.48.13:858][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2017.05.31-15.48.13:858][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2017.05.31-15.48.13:867][ 0]LogOcInput: OculusInput pre-init called
[2017.05.31-15.48.13:903][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2017.05.31-15.48.13:904][ 0]LogSlate: Took 0.000237 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2017.05.31-15.48.13:908][ 0]LogSlate: Took 0.000263 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2017.05.31-15.48.13:918][ 0]LogSlate: Took 0.000191 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2017.05.31-15.48.14:159][ 0]LogRenderer: Reallocating scene render targets to support 1140x576 NumSamples 1 (Frame:2).
[2017.05.31-15.48.14:409][ 5]LogAssetRegistry: Asset discovery search completed in 10.5054 seconds
[2017.05.31-15.48.14:409][ 5]LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000006 seconds (found 0 objects)
[2017.05.31-15.48.14:409][ 5]LogCollectionManager: Fixed up redirectors for 1 collections in 0.000025 seconds (updated 0 objects)
[2017.05.31-15.48.16:766][252]LogSlate: Took 0.000188 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2017.05.31-15.48.19:266][441]LogFileCache: Retrieving MD5 hashes for directory ‘C:/Users/killz/Desktop/Project Game/Unreal Projects/x 4.15/Content/’ took 5.40s
[2017.05.31-15.48.23:554][781]Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/killz/Desktop/Project Game/Unreal Projects/x 4.15/Content/DEMO/maps/ICEworld222.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.05.31-15.48.23:567][781]LogSlate: Took 0.000180 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2017.05.31-15.48.23:592][781]LightingResults: New page: Lighting Build
[2017.05.31-15.48.23:651][781]LogContentBrowser: Native class hierarchy updated for ‘StatsViewer’ in 0.0116 seconds. Added 5 classes and 0 folders.
[2017.05.31-15.48.23:654][781]LoadErrors: New page: Loading map: ICEworld222.umap
[2017.05.31-15.48.23:654][781]MapCheck: New page: Map Check
[2017.05.31-15.48.23:654][781]LightingResults: New page: Lighting Build
[2017.05.31-15.48.23:743][781]LogClass:Warning: Enum ‘/Game/DEMO/Sprites/kimp.kimp’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2017.05.31-15.48.23:832][781]LogLinker:Warning: Can’t find file ‘/Game/DEMO/maps/ICEworld2_BuiltData’
[2017.05.31-15.48.23:832][781]LogLinker:Warning: Can’t find file for asset ‘/Game/DEMO/maps/ICEworld2_BuiltData’ while loading …/…/…/…/…/…/Users/killz/Desktop/Project Game/Unreal Projects/x 4.15/Content/DEMO/maps/ICEworld222.umap.
[2017.05.31-15.48.23:832][781]LoadErrors:Error: Error /Game/DEMO/maps/ICEworld222 : Can’t find file for asset. /Game/DEMO/maps/ICEworld2_BuiltData
[2017.05.31-15.48.23:833][781]LogLinker:Warning: Can’t find file ‘/Game/DEMO/maps/ICEworld2_BuiltData’
[2017.05.31-15.48.23:833][781]LogLinker:Warning: Can’t find file for asset ‘/Game/DEMO/maps/ICEworld2_BuiltData’ while loading …/…/…/…/…/…/Users/killz/Desktop/Project Game/Unreal Projects/x 4.15/Content/DEMO/maps/ICEworld222.umap.
[2017.05.31-15.48.23:834][781]LogLinker:Warning: Can’t find file ‘/Game/DEMO/maps/ICEworld2_BuiltData’
[2017.05.31-15.48.23:834][781]LogLinker:Warning: Can’t find file for asset ‘/Game/DEMO/maps/ICEworld2_BuiltData’ while loading NULL.
[2017.05.31-15.48.23:834][781]LogLinker:Warning: Can’t find file ‘/Game/DEMO/maps/ICEworld2_BuiltData’
[2017.05.31-15.48.23:834][781]LogLinker:Warning: Can’t find file for asset ‘/Game/DEMO/maps/ICEworld2_BuiltData’ while loading NULL.
[2017.05.31-15.48.23:861][781]LogLinker:Warning: Can’t find file ‘/Game/DEMO/maps/ICEworld2_BuiltData’
[2017.05.31-15.48.23:861][781]LoadErrors: Info Failed to load /Game/DEMO/maps/ICEworld2_BuiltData.ICEworld2_BuiltData Referenced by PersistentLevel
[2017.05.31-15.48.23:861][781]LogLinker:Warning: Can’t find file for asset ‘/Game/DEMO/maps/ICEworld2_BuiltData’ while loading NULL.