Hello everybody. I created a simple animation in Blender using 2 key forms. When you import an animation into the UE4, you do not understand the error. Who knows what the reason is. Thank you.
Access violation - code c0000005 (first/second chance not available)
libfbxsdk
libfbxsdk
libfbxsdk
UE4Editor_UnrealEd!UnFbx::FFbxImporter::RecursiveBuildSkeleton() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\fbx\fbxskeletalmeshimport.cpp:626]
UE4Editor_UnrealEd!UnFbx::FFbxImporter::SetupAnimationDataFromMesh() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\fbx\fbxskeletalmeshimport.cpp:1729]
UE4Editor_UnrealEd!UFbxFactory::FactoryCreateBinary() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\fbx\fbxfactory.cpp:478]
UE4Editor_UnrealEd!UFactory::FactoryCreateFile() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\factories\factory.cpp:87]
UE4Editor_UnrealEd!UFactory::ImportObject() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\factories\factory.cpp:162]
UE4Editor_AssetTools!FAssetTools::ImportAssetsInternal() [d:\build++ue4+release-4.15+compile\sync\engine\source\developer\assettools\private\assettools.cpp:1461]
UE4Editor_AssetTools!FAssetTools::ImportAssets() [d:\build++ue4+release-4.15+compile\sync\engine\source\developer\assettools\private\assettools.cpp:708]
UE4Editor_AssetTools!FAssetTools::ImportAssets() [d:\build++ue4+release-4.15+compile\sync\engine\source\developer\assettools\private\assettools.cpp:641]
UE4Editor_ContentBrowser!SContentBrowser::ImportAsset() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:836]
UE4Editor_ContentBrowser!SContentBrowser::HandleImportClicked() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:827]
UE4Editor_ContentBrowser!TMemberFunctionCaller::operator()<>() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165]
UE4Editor_ContentBrowser!TTupleImpl >::ApplyAfter >() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:134]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,FReply __cdecl(void)>::Execute() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:278]
UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5075]
UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:238]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5064]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5531]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5508]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1698]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2120]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:867]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:714]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:980]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2977]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll