I’ve gotten this crash way too often whenever I’m working in blueprint, doesn’t matter what I’m trying to accomplish, the report below is always the same and never changes, thoughts?
Access violation - code c0000005 (first/second chance not available)
SS2OSD SS2OSD UE4Editor_Core!FWindowsWindow::BringToFront() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowswindow.cpp:482] UE4Editor_SlateCore!SWindow::ShowWindow() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1204] UE4Editor_GraphEditor!FGraphEditorDragDropAction::SetFeedbackMessage() [d:\build++ue4+release-4.12+compile\sync\engine\source\editor\grapheditor\private\grapheditordragdropaction.cpp:103] UE4Editor_GraphEditor!FGraphEditorDragDropAction::SetSimpleFeedbackMessage() [d:\build++ue4+release-4.12+compile\sync\engine\source\editor\grapheditor\private\grapheditordragdropaction.cpp:127] UE4Editor_GraphEditor!FDragConnection::HoverTargetChanged() [d:\build++ue4+release-4.12+compile\sync\engine\source\editor\grapheditor\private\dragconnection.cpp:98] UE4Editor_GraphEditor!SGraphPin::OnDragLeave() [d:\build++ue4+release-4.12+compile\sync\engine\source\editor\grapheditor\private\sgraphpin.cpp:648] UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4769] UE4Editor_Slate!FSlateApplication::ProcessMouseMoveEvent() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5232] UE4Editor_Slate!FSlateApplication::OnMouseMove() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5171] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1548] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1850] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:745] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:667] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:903] UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2729] UE4Editor!GuardedMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148] UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll