Hi guys, I have this error in a particular position of the player. The player is moving with move component to function through 3 streamed levels. I tryied to change the position of the trigger volumes for the levels but it crashes alway at the same point…
Access violation - code c0000005 (first/second chance not available)
OceanProject_Win64_Shipping!TOctree,FLightVolumeOctreeSemantics>::TConstElementBoxIterator >::AdvanceToNextIntersectingElement()
OceanProject_Win64_Shipping!FPrecomputedLightVolume::InterpolateIncidentRadiancePoint()
OceanProject_Win64_Shipping!FIndirectLightingCache::InterpolatePoint()
OceanProject_Win64_Shipping!FIndirectLightingCache::UpdateBlock()
OceanProject_Win64_Shipping!FIndirectLightingCache::UpdateBlocks()
OceanProject_Win64_Shipping!FIndirectLightingCache::FinalizeUpdateInternal_RenderThread()
OceanProject_Win64_Shipping!FIndirectLightingCache::UpdateCache()
OceanProject_Win64_Shipping!FSceneRenderer::PostVisibilityFrameSetup()
OceanProject_Win64_Shipping!FDeferredShadingSceneRenderer::InitViews()
OceanProject_Win64_Shipping!FDeferredShadingSceneRenderer::Render()
OceanProject_Win64_Shipping!FRelevancePacket::RenderThreadFinalize()
OceanProject_Win64_Shipping!TGraphTask<FRendererModule::BeginRenderingViewFamily'::
14’::EURCMacro_FDrawSceneCommand>::ExecuteTask()
OceanProject_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
OceanProject_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
OceanProject_Win64_Shipping!RenderingThreadMain()
OceanProject_Win64_Shipping!FRenderingThread::Run()
OceanProject_Win64_Shipping!FRunnableThreadWin::Run()