Hi,
I’m having systematic crashes on unreal engine on my project time and time again.
I restore some assets on my project - it works again and then I close the project and open again it starts crashing again.
I’ve also tried deleting the config, intermediate and config to reset the dll but it didn’t help.
The crash returns this:
Access violation - code c0000005 (first/second chance not available)
UE4Editor_CoreUObject!TFastReferenceCollector<1,FGCReferenceProcessor<1>,FGCCollector<1>,FGCArrayPool,0>::ProcessObjectArray() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\public\uobject\fastreferencecollector.h:567]
UE4Editor_CoreUObject!TFastReferenceCollector<1,FGCReferenceProcessor<1>,FGCCollector<1>,FGCArrayPool,0>::FCollectorTaskQueue::DoTask() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\public\uobject\fastreferencecollector.h:167]
UE4Editor_CoreUObject!TGraphTask<TFastReferenceCollector<1,FGCReferenceProcessor<1>,FGCCollector<1>,FGCArrayPool,0>::FCollectorTaskProcessorTask>::ExecuteTask() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:883]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1277]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1171]
UE4Editor_Core!FTaskThreadBase::Run() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:643]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
Can anyone help me?