I have modified the UE4 method *float FPhysSubstepTask::UpdateTime(float UseDelta) * in PhysSubstep.cpp
I would like now to switch the modification on and off by a method of my own project.
So if there was a bool-variable in the *UpdateTime *method I would like to change the value of that bool from outside.
How can I do that? Can this bool be made global? Can I use a blueprint?
Any ideas how to solve the problem would be very welcome!
sounds good that there are alot of ways I just need one!
You mean I can put my bool in UPhysicsSettings and can access it from the game code?
How can I do that…
Could you please be more specific please?