If the actors all derive from a common base class where Health is defined, then change the type of your ActorArray to be an array of that base class (instead of Actor). Then change the “Actor” variable type as well. Now the output of SpawnActor should automatically switch to your base type and you can get its Health. Alternatively, don’t change anything and Cast the result of SpawnActor to your base class and get Health from there.
If your actors do not have a common ancestor, but still have a Health variable by convention, you can make an Interface. Declare a method “GetHealth” in the interface, that returns int (or float). Then implement the interface in all your actors that have a health variable and hook up the method so it returns their own variable. Then after SpawnActor you can cast to interface and use GetHealth.
I’ve done this now, but idk how to implement it into my code. If I have, lets say my “Blue” Character gets picked, who has the lowest health, and my “Red” Character, which has slightly higher health, how can I know which one was picked, then subtract them from each other