Access to Plugininformations from C++

Hello,

I would like to check the checkbox of a Plugin in the Pluginmanager of the Unrealeditor, because an Engine-Plugin and my own Plugin must not start at the same time. Another way were to prevent the start of my plugin, where the other plugin is running. Has anyone an idea? Thanks a lot…

Best regards

  • Denny

No idea? :frowning:

You can find out which plugins are enabled, loaded etc. through the IPluginManager interface. Though what you’re trying to do sounds flaky, why can’t your plugin run at the same time as the other one?