Access to INetworkReplayStreamer from Blueprints/UMG

Hey there,

In the Shootergame demo you create a networkreplaystreamer, via:

/** Network replay streaming interface */
TSharedPtr<INetworkReplayStreamer> ReplayStreamer;

Is there anyway to access this functionality via blueprints and umg?
Am i just being a complete newb?? lol.
I would like to create a list of recorded demos in UMG…

Thanks.

Is there a way to create a streamer, and a list of demos like this inside UMG/blueprint?