Access to geometry data of imported objects in UE4 via c++


I’m dealing with a problem regarding editing object data in UE via C++. I’ve imported an object into UE (FBX format), let’s say a it’s simple cube just to make it easy. My wish is to get access to the object in the c++ editor and manage the object data (for instance change dimensions of the cube, change color etc etc). Has anyone knowledge about my problem?

The context is that i’m working on an interactive application, it’s important that the app user can edit the object data (length, width, color etc) within the app.

Thanks in advance!


When I right-click on the object in the scene and choose ‘open StaticMeshActor.h’ I reach the code of the object but I just can’t find these geometry data…