I have some actor blueprints (or level blueprint) that get keyed to some input (e.g., “1” key). I am trying to transition to a better way and was thinking enhanced input would be better. I have created the IMC and added it to my player controller. However, now I need to somehow know when that input has fired!
How can I replace the simple “1” key pressed command to the enhanced input? Or should I not…?
The Enhanced Input has more pins therefore must be better for us!
I do understand what you put and have already done so. However, the EnhancedInputAction IA_* does not show up in normal actor blueprints. Ideas on how to get the Action event to show up in the context menu?
Label me a fool for the moment. It must be Friday for the context menu had me scrolled down to the bottom and I missed them somehow… swear I typed “IA…” related things… but no matter. A fool I was but shall no longer remain.