I am working the first time with Unreal.
I have a question about the access to a emissive value of a Material.
What I try to do is to turn the light on off of a warning light.
The first picture shows the turn on/off condition.
The second one the parameter Name of the light (Emissive Left).
My bool conditions are working fine but I wasnt able to turn the light off or on,
Could you guys help me ?