I would like to get access to control rig controls through a regular blueprint. Idea is have some level of transform manipulation of those controls via script inside the editor. I haven’t been able to find anything substantial on this. The control rig in the scene it comes as a “Skeletal Mesh Actor”. I am not able to get any reference to the control rig class or its controls, or variables.
I am wondering if it is even possible to manipulate the control rig outside of the animation blueprint.
Any help would be greatly appreciated.