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Access To Control Rig Controls Through Blueprints

I would like to get access to control rig controls through a regular blueprint. Idea is have some level of transform manipulation of those controls via script inside the editor. I haven’t been able to find anything substantial on this. The control rig in the scene it comes as a “Skeletal Mesh Actor”. I am not able to get any reference to the control rig class or its controls, or variables.

I am wondering if it is even possible to manipulate the control rig outside of the animation blueprint.

Any help would be greatly appreciated.

I think this is still a valid solution

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Thanks so much for pointing out this thread.

It is totally valid solution for runtime, but if I create controls in the control rig and hook them up inside animBP then I also wouldn’t really be able to animate with them using something like sequencer.

However I was wondering if there was a more straight forward way to get access to the control rig variables directly. If I create a variable inside control rig, I can’t seem to access it using sequencer either.