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Access to children of Third Person Character at runtime

Using blueprints, how would I get access to the children of the Third Person Character at runtime.
During game play, I would like to turn on the visibility of selected children.

If you expand the Components Drop down in the variable section you should be able to see them as variables and then set things like visibility on them. Is that what you’re looking for?

Hello Arlyn, I now see the variable name, thank you. :slight_smile: