Access static mesh actor by name or ID

I’m trying to build an inventory in which if I click the object (which is static mesh actor), it shows the object info. So I have a data table with the variables: ItemID and info. But the problem is I don’t know how to associate itemID with each object. One way I can think of is to use item tags. But It seems like I cannot assign tags to variable. Not sure what’s the proper way to do this.

what do you mean by associate with each object? what is your current setup like?

i would imagine that you would store the attributes of a item in its bp actor. so instead of using just a mesh why not use a actor instead, then you could store your info in a struct / variables.