Access sprite components in Blueprint


I want the user to be able to draw a mask for a texture, vector style like illustrator. I noticed that Paper2D sprite has something that could work really well for this use with the render geometry. It can be fully customized and if I could add/remove vertices and change their position during runtime it would be awesome. But it doesn’t look like I can access these parameters in blueprint… Any way to do that ? Could it be done in C++ ?

If anyone has another idea how to achieve what I want to do I’m super interested in suggestions !

Thanks !