Access sequencer animation from blueprint?

Hello everyone

Is it possible to access the sequencer data (transform in my case) from an actor blueprint ?

Let’s say for exemple, I want to have an actor automatically positionned between 2 other actors that are animated in a sequencer ? What would be the best way to do this ?

best

Jerome

Doh.
Asnwering myself in the very unliquely event that someone as dumb as me had the same question : of course all the involved actors have to be in the sequencer… :roll_eyes: