Greetings UE4 Answerhub community!
I’m trying to make smth like spell system using blueprints only. I’v made parenting like Spell_parent_BP → spell_type_BP → spell_itself_BP. And i am wondering now, how can i access spell_itself_BP without actually spawning it? Can it be done, especially only in blueprints? Or is there any workaround?
Thank you very much in advance for your time and attention!