Access not spawned actor blueprint

Greetings UE4 Answerhub community!

I’m trying to make smth like spell system using blueprints only. I’v made parenting like Spell_parent_BP → spell_type_BP → spell_itself_BP. And i am wondering now, how can i access spell_itself_BP without actually spawning it? Can it be done, especially only in blueprints? Or is there any workaround?

Thank you very much in advance for your time and attention!

Its currently impossible to do so in blueprint only, you would need to use C++ and utilize DefultObject in UClass of class

Ok, thanks for explaining this!