"Access None Trying to Access Property bug - but no idea why.

As you can see there is certainly a reference to the blueprint the variable is from. The exact same getup in another UI object works fine. I’m going crazy trying to figure this out.

Is the reference set though? The variable just being created and set to a certain type still leaves it null.

You either have to set it during an event, for example begin play => get actor of class, get actor with tag (and an instance should exist in the world) or expose the variable as public and set it on an instance that is placed in the world.

You must set it for it to not throw errors.

The reference is to the thirdperson bp which has the score variable. Literally the same set up works when called from one UI blueprint, but not from another. Where do I need to set it up?..