Access None error when entering PIE mode

Hi guys
Getting about 100 ‘Access None’ errors when I first enter PIE mode.

PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerController_ReturnValue”. Blueprint:

I think the faulty logic is here in my EventGraph. Can any Blueprint experts suggest how I would avoid these errors?
Everything works fine, but not happy seeing these errors.

Besides being a bit wasteful having 5 different “Get Player Controller” Nodes there isn’t anything wrong with the blueprint.
Do you have a player controller set in your World Settings?
image

You probably have an empty reference or accessing out of bound of an array. Dont think what you shared is the issue.

What is that thats ticking? Show us more of that code.