Access more UProperty in blueprint (?)

Hi,
as a blueprint creator (and not a coder) I would like to be able to edit more UProperty aspects for my variables.
It’d be nice to be able to hide some parameters in the blueprint depending on the choices of the user.
I know it is possible in c++ with EditCondition in UProperty declaration.

Maybe there is a solution I don’t know yet (I’ve searched the forum but not found) ?

Thx
Best Regards