Hi. This might be a lot to ask, but i will put it out there. I would like to request the ability to export a metahuman from quixel bridge to blender like it does for maya, because animating in maya in not that intuitive for a blender user like me, and also animating in unreal engine takes alot more time, because the workflow is different, i think it would help with alot of people’s workflow if the rig could be animated in blender like it is when exported to maya.
Somebody on youtube was able to run a script to get some of the controls working, i don’t know how hard it would be to get this done, i’m just putting this out there.
Thank you.