Access Engine - Input via Actor?

Hi,
I would like to access InputAxis and other Engine - Input variables from a simple Actor class.
I can only see this as a possibility by using either Character or Player Controller classes - I do not want to use them.

How can I achieve this?

Thank you.

Anything defined in the Project Settings → Input can be handled by actors already. Same goes for all default input, too:

You may need to clarify.

2 Likes

Thanks, you are right.
Could it be that I needed to restart the editor? I could not see the custom axis mapping, but I restarted couple of times, and now I can see and use them.

I would like to delete this question.

I’ve seen stranger things so it might as well be, who knows! You should be able to delete it here:

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