Access child mesh via Blueprint

Hi there, I been spending hours on this;

I have one Head Object and it has some child mesh objects (faces which are skinned although the engine doesn’t highlight them and says they have no vertex weight but they still animate in the viewport so I dunno).

I want to access them so I can enable or disable them while playing the game, so the player can go through multiple different faces but only one is visible at one time.

The problem is I have not found the reference to them, all I am finding when declaring a variable is the Skeleton Mesh thing and that just gets me the Head itself but not its children…what do I do?