Access bone name of a geometry collection

So I made a wall(cube) and I want to know if the wall is destroyed and debris(bones) are on ground, if a character hit a debris(bone) can I get it’s name ( in blueprint)? for example if the character in the image hit the debris(bone) on the left, can I get it’s name? note that by name I mean fracture editor-> outliner-> outliner settings → set item text to “Bone Name” → you get something like Cube_0, Cube_1 , etc.
I am using 4-27 chaos version.