I wanted to bring up the possibility of allowing users to access and modify the blueprint default values through the Details Panel that is a part of the level editor (there is an important distinction to be made because within the blueprint editor there is also a details panel, I’m specifically referring the Details panel that is opened through Windows > Details).
The screenshot shows the two details panels, ideally you would be able to select a blueprint in the content browser and see its details in the standard details view:
My reasoning for this request is that when you are working with blueprints that aren’t placed in the level, but instead spawned at runtime, you need to be modifying the default values, not the values of particular instances. Currently the process is to open the blueprint editor which by default fills the entire screen, you can make your changes but then you have to close or minimize that editor, then you can hit play, and then you have to either reopen the blueprint editor or maximize it (if you minimized it), these extra actions are very grating when working on iterating default values. The benefit of this change is that it would allow a programmer to set default values without needing to dance through the blueprint editor which is what I currently find myself doing all the time and it feels very weak in terms of workflow / user experience.
I hope that this change will be seriously considered, it would immensely improve my happiness when working with the editor and I think a lot of other people would feel the same (even if they never find this post to write so). Thank you for taking the time to consider this.
The ideal would allow me to select in the content browser the item I want to editor and in the details panel the default values would pop up (instead of the nothingness that pops up at this point in time):