Access Blueprintfunctions from Editor

Learning how to create complex Blueprint functions could be much easier if there was an option to open the corresponding class of a Blueprint state in VS, like there is for actor classes. Even with a good documentation I doubt people would be able to find things like the Get/Set functionalities without looking for hours (which I am doing right now :confused: ).

Cheers,

Hi ,

Have you had a chance to look at our documentation specifically on blueprint functions? It is located here: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Functions/index.html

Have a great day!