Access Animation Pose

Trying to access and adjust the animation pose weight from blueprint, not the animation blueprint but the character blueprint. Seen this in a tut a while back and cant remember exactly how its done. I need to make a progression through the different poses. Used to be able to just place the pose asset in the Animation Asset of the character and just switch between them.

sounds like this

Another thing you could do is right click and convert the animation take and “Convert to single frame animation”. You can then set the time index to any pose you wish.

Thanks for the reply. I think I was using the pose asset wrong in the first place. )
Should use the single frame animation for what I was trying.
The vid shows how I need to set up and use the pose assets.

I am making an exercise routine program, learning the ue4 animation workflow.