Trying to access and adjust the animation pose weight from blueprint, not the animation blueprint but the character blueprint. Seen this in a tut a while back and cant remember exactly how its done. I need to make a progression through the different poses. Used to be able to just place the pose asset in the Animation Asset of the character and just switch between them.
sounds like this
Another thing you could do is right click and convert the animation take and “Convert to single frame animation”. You can then set the time index to any pose you wish.