ThD_ManiaC
(ThD_ManiaC)
1
Hi there!
Is there a way to access the current frame’s final animated position/normal of all the verticies from a character mesh?
if not, is it possible to access all the required bone/world matrices, to calculate the final, animated vertex positions manually?
greets
Hey -
I am closing this question as a duplicate. We will begin to look into and post an answer for this question, here:
Access animated Vertex-Buffer - Rendering - Epic Developer Community Forums
Thank You
Eric Ketchum