Hi, Im trying to become better at BP, so I apologize for not using the right terms.
I am currently using a BP into one of my actors (Decal) and this BP has a bunch of settings created in the construction script area, so I get to add textures and Base color tint straight from the Actors Details tab. Now, that Im trying to access some of these features that were modified in the details tab through the Level BP so I can change the object’s color from another software, Im having a hard time understanding how to get to those.
thanks for the help! So, I tried going this route but the issue I find when doing so in order to access the Base Color tint is that all the textures that are also assigned from the Actors Details tab get lost. I assume that happens because when using the create dynamic material instance node in the BP, it defaults all the textures to what is saved in the material instance and does not replace those textures with the ones assigned in the details tab of the actor. Any way to overcome that?
The image attached shows all the things that I can change directly in the actors’ details tab, the only one I really want to modify is the base color tint without losing all the other textures I assigned here.
Hi, thanks for the answer and the help. Can you show me what the blueprint should look like? Based on your response, I used the make a dynamic Material instance, but it didnt populate all the things that was changed in the actors details tab.
Im somehow new to BP, and a little more detail would be very helpful. thank you big time!
My issue is that I am now trying to get to the color tint using an external application by using a variable in the level blueprint. and Im having a hard time doing so, because when I create a Dynamic Material Instance in the Level BP, I am able to change the color tint, but all the textures that were assigned in the details tab through the construction script are gone… So, my question is, how can I do it without losing reference to all the other textures that were assigned in the details tab?
Also, Im trying to change my environment grass color from the Level BP, how would it work in that instance? Since for the grass, there isnt an actor in the outliner? The grass was applied in my environment using the Shift+2, so, it doesnt create an actor for the grass as Im aware, any ideas?